| Quick Help
Map
number simply tells you where you're at on the list of register maps.
Click "next" and "prev" to scroll through the list. To advance directly
to a specific map, enter the desired number in the "Showing" box,
then click Update. Maps
entered on this page only read data from remote devices. Go to the
Client Write Map to write data to those devices. The full parameter set
is different for read versus write. An
abbreviated version of a list of maps is shown on this page. Any of the
parameters shown may be changed here and registered by clicking the
Update button. To view and/or modify the complete set of parameters,
click on the map number in the left most column. For
each remote object to be read, enter the object instance and type, and
location (device). The names in the device list are defined in the
Devices page. When
the remote object is read, data may be manipulated before being written
to the local object. The value will be multiplied by the scale factor.
The final result is written to the local object number given. The name is optional and used only for display purposes. Selecting
"none" for remote type effectively deletes the map even though it will
still appear in the list until deleted. Unused maps at the end of the
list will always show none as the type. Local Object
is internally a coded number consisting of BACnet object type
multiplied by 1000, then added to the object number starting from #1.
These are translated into abbreviations that are easy to interpret on
the web page as follows: AI n = Analog Input #n AO n = Analog Output #n AV n = Analog Value #n BI n = Binary Input #n BO n = Binary Output #n BV n = Binary Value #n MI n = Multi-state Input #n MO n = Multi-state Output #n MV n = Multi-state Value #n Object
numbers start at #1. The maximum available number varies by object
type, and these limits may be found on the System Capacities
link from the home/index page (click graphic at top). |