| Quick Help
Map
number simply tells you where you're at on the list of register maps.
Click "next" and "prev" to scroll through the list. To advance directly
to a specific map, enter the desired number in the "Showing" box,
then click Update. Maps
entered on this page only write data to remote devices. Go to the
Client Read Map to read data from those devices. The full parameter set
is different for read versus write. An
abbreviated version of a list of maps is shown on this page. Any of the
parameters shown may be changed here and registered by clicking the
Update button. To view and/or modify the complete set of parameters,
click on the map number in the left most column. Data from the local object given will be multiplied by the scale factor before being written. For
each remote object to be written, enter the object instance and type,
and location (device). The names in the device list are defined in the
Devices page. The name is optional and used only for display purposes. Selecting
"none" for remote type effectively deletes the map even though it will
still appear in the list until deleted. Unused maps at the end of the
list will always show none as the type. Local Object
is internally a coded number consisting of BACnet object type
multiplied by 1000, then added to the object number starting from #1.
These are translated into abbreviations that are easy to interpret on
the web page as follows: AI n = Analog Input #n AO n = Analog Output #n AV n = Analog Value #n BI n = Binary Input #n BO n = Binary Output #n BV n = Binary Value #n MI n = Multi-state Input #n MO n = Multi-state Output #n MV n = Multi-state Value #n Object
numbers start at #1. The maximum available number varies by object
type, and these limits may be found on the System Capacities
link from the home/index page (click graphic at top). |